I have two mac apps that communicate with each other using QLocalSocket. Able to send the received QString but not able to send the received QImage Below is my code.
SERVER SIDE CODE
QImage image(":/asset/logo_active.png");
QByteArray ba;
qDebug() << image.sizeInBytes() <<image.size();
ba.append((char *)image.bits(),image.sizeInBytes());
qDebug() <<ba.size(); //262144
this->mSocket->write(ba);
if(!this->mSocket->waitForBytesWritten(-1))
{
qDebug() << "writen Bytes error " << this->mSocket->errorString();
}
this->mSocket->flush();
CLIENT SIDE CODE
connect(mLocalSocket,&QLocalSocket::readyRead, [&]() {
QByteArray ba;
ba = mLocalSocket->readAll();
qDebug() << "size is" << ba.size(); // size is 0
QImage image((uchar *)ba.data(),1024,768,QImage::Format_RGB32);
ui->labelStream->setPixmap(QPixmap::fromImage(img));
});
at sender 262144 is the byte-array size but at the receiver, byte-array size is 0
Do let me know if I am missing anything.
Thanks In Advance
Finally I got the solutions I used QDataStream below is the code example.
SERVER SIDE CODE:
CLIENT SIDE CODE
Thanks, Everyone for your support also Stackoverflow.