I have been playing with the SpriteView in iOS14 and its working quite well however, I noticed that some collisions that worked fine when using a UIViewcontroller would be missed using the SpriteView. So I thought to turn on showsPhysics to help with the debug. However I am stumped as to how I can do that as the skView is not available?
Can anyone help, I must be missing something.
cheers S
So now I feel a bit dumb. The answer was to put the view.showsPhysics = true into the didMove(to view: SKView) call!