I have an application that allows the user to add Goats with their details such as name, breed, age and gender and additional info. I just created a function in the GoatDao to update the goatInfo parameter and it works inside the Database inspection thing.
@Query("UPDATE goat SET goatInfo=:newInfo WHERE id=:id")
fun updateInfoByQuery(id: Int, newInfo: String)
And this is my Goat entity ˇ
@Entity
data class Goat(
val goatName: String,
val goatAge: String,
val goatBreed: String,
val goatInfo: String,
val goatGender: String,
@PrimaryKey(autoGenerate = true)
val id: Int = 0
)
I'm stuck on how I could implement the updateInfoByQuery function into UI. I want to have a dialog that launches when a goat is clicked and allows me to update it.
How do I implement that function in the UI?
@Composable
fun UpdateDialog(state: GoatState, onDismiss: () -> Unit) {
val patrick = FontFamily(
Font(R.font.patrick_hand_sc, FontWeight.Black, FontStyle.Normal)
)
Dialog(
onDismissRequest = { onDismiss() },
properties = DialogProperties(usePlatformDefaultWidth = false)
) {
}
}
This is my main goat screen code:
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun GoatScreen( state: GoatState, onEvent: (GoatEvent) -> Unit) {
val patrick = FontFamily(
Font(R.font.patrick_hand_sc, FontWeight.Black, FontStyle.Normal)
)
Scaffold(
containerColor = colorResource(R.color.brunswick_green),
topBar = {
CenterAlignedTopAppBar(
modifier = Modifier
//.padding(6.dp)
.shadow(
elevation = 5.dp,
spotColor = Color.DarkGray,
shape = RoundedCornerShape(10.dp)
),
colors = topAppBarColors(
containerColor = colorResource(R.color.brunswick_green),
titleContentColor = MaterialTheme . colorScheme . primary,
),
title = {
Text(
"Goats",
fontFamily = patrick,
color = colorResource(R.color.timberwolf),
textAlign = TextAlign.Center,
fontSize = 50.sp
)
},
)
},
floatingActionButton = {
FloatingActionButton(onClick = { onEvent(GoatEvent.ShowDialog) }) {
Icon(Icons.Default.Add, contentDescription = "Add")
}
},
) {
padding ->
if(state.isAddingGoat) {
AddGoatDialog(state = state, onEvent = onEvent, modifier = Modifier )
}
LazyColumn(contentPadding = padding,
modifier = Modifier.fillMaxSize(),
verticalArrangement = Arrangement.spacedBy(16.dp) ) {
item {
Row(modifier = Modifier
.padding(8.dp)
.shadow(
elevation = 5.dp,
spotColor = Color.DarkGray,
shape = RoundedCornerShape(10.dp)
)
.background(color = colorResource(R.color.brunswick_green))
.horizontalScroll(rememberScrollState()),
verticalAlignment = Alignment.CenterVertically
) {
SortType.entries.forEach { sortType ->
Row(modifier = Modifier.clickable { onEvent(GoatEvent.SortGoats(sortType)) }) {
RadioButton(selected = state.sortType == sortType, onClick = { onEvent(GoatEvent.SortGoats(sortType)) }, colors = RadioButtonDefaults.colors(Color.LightGray))
Text(text = sortType.name, color = colorResource(R.color.timberwolf))
}
}
}
}
items(state.goats) {goat ->
Row(modifier = Modifier
.padding(12.dp)
.clickable {
}
.fillMaxWidth()
.background(color = Color.LightGray, shape = RoundedCornerShape(16.dp))
.padding(40.dp)) {
Column {
Text(text = "${goat.goatName} ${goat.goatAge}", fontFamily = patrick, fontSize = 20.sp
)
Text(text = "${goat.goatBreed} ${goat.goatInfo}", fontFamily = patrick, fontSize = 20.sp)
}
IconButton(onClick = {
onEvent(GoatEvent.DeleteGoat(goat)) }) {
Icon(imageVector = Icons.Default.Delete, contentDescription = "Delete Goat")
}
}
}
}
}
}
EDIT: My ViewModel
package com.example.goatdatabase
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import kotlinx.coroutines.ExperimentalCoroutinesApi
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.SharingStarted
import kotlinx.coroutines.flow.combine
import kotlinx.coroutines.flow.flatMapLatest
import kotlinx.coroutines.flow.stateIn
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch
class GoatViewModel(private val dao: GoatDao): ViewModel() {
private val _state = MutableStateFlow(GoatState())
private val _sortType = MutableStateFlow(SortType.NAME)
@OptIn(ExperimentalCoroutinesApi::class)
private val _goats = _sortType
.flatMapLatest { sortType ->
when(sortType) {
SortType.NAME -> dao.getGoatsOrderedByName()
SortType.BREED -> dao.getGoatsOrderedByBreed()
SortType.AGE -> dao.getGoatsOrderedByAge()
SortType.GENDER -> dao.getGoatsOrderedByGender()
}
}
.stateIn(viewModelScope, SharingStarted.WhileSubscribed(), emptyList())
val state = combine(_state, _sortType, _goats) { state, sortType, goats ->
state.copy(goats = goats, sortType = sortType) }
.stateIn(viewModelScope, SharingStarted.WhileSubscribed(5000), GoatState())
fun onEvent(event: GoatEvent) {
when(event) {
is GoatEvent.DeleteGoat -> {
viewModelScope.launch { dao.deleteGoat(event.goat) }
}
GoatEvent.HideDialog -> {
_state.update { it.copy(isAddingGoat = false) }
}
GoatEvent.SaveGoat -> {
val goatName = state.value.goatName
val goatAge = state.value.goatAge
val goatBreed = state.value.goatBreed
val goatInfo = state.value.goatInfo
val goatGender = state.value.goatGender
if (goatName.isBlank() || goatAge.isBlank() || goatBreed.isBlank() || goatInfo.isBlank()) {
return
}
val goat = Goat(goatName = goatName, goatAge = goatAge, goatBreed = goatBreed, goatInfo = goatInfo, goatGender = goatGender)
viewModelScope.launch { dao.insertGoat(goat) }
_state.update{it.copy(isAddingGoat = false,
goatName = "",
goatInfo = "",
goatBreed = "",
goatAge = ""
)}
}
is GoatEvent.SetGoatAge -> {
_state.update {it.copy(goatAge = event.goatAge)}
}
is GoatEvent.SetGoatBreed -> {
_state.update{it.copy(goatBreed = event.goatBreed)}
}
is GoatEvent.SetGoatInfo -> {
_state.update { it.copy(goatInfo = event.goatInfo) }
}
is GoatEvent.SetGoatName -> {
_state.update { it.copy(goatName = event.goatName) }
}
GoatEvent.ShowDialog -> {
_state.update{it.copy(isAddingGoat = true)}
}
is GoatEvent.SortGoats -> {
_sortType.value = event.sortType
}
is GoatEvent.SetGoatGender -> {
_state.update {it.copy(goatGender = event.goatGender)}
}
}
}
}
EDIT ::::
I updated the view model to launch a dialog for each goat but when I enter data and click save, nothing changes??
@Composable
fun UpdateDialog(onEvent: (GoatEvent) -> Unit, state: GoatState, onDismiss: () -> Unit) {
val patrick = FontFamily(
Font(R.font.patrick_hand_sc, FontWeight.Black, FontStyle.Normal)
)
// val goat = Goat(state.goatName, state.goatAge, state.goatBreed, state.goatGender, state.goatInfo)
Dialog(
onDismissRequest = { onEvent(GoatEvent.HideNewDialog) },
properties = DialogProperties(usePlatformDefaultWidth = false)
) {
Column {
TextField( value = state.goatInfo, onValueChange = {onEvent(GoatEvent.SetGoatInfo(it))},
placeholder = { Text(text = "Goat Info") })
Button(onClick = { onEvent(GoatEvent.SaveGoat) }) {
Text(text = "Save")
}
}
}
}
This down here is in the view model:
GoatEvent.ShowNewDialog -> {
_state.update{it.copy(isUpdatingGoat = true)}
}
is GoatEvent.UpdateGoatInfo -> {
dao.updateInfoByQuery(id = state.value.goatId, newInfo = state.value.goatInfo)
}
From the comments, you have two different approaches
Directly update a specific field (
goatInfo) of aGoatentity in the database using a custom@Querymethod (updateInfoByQuery). That would require specific methods for each field you might want to update, which can lead to boilerplate code if you have many fields or complex entities.Replace the entire
Goatentity using the@Insertmethod withOnConflictStrategy.REPLACE, as suggested by Leviathan. That does simplify the code by allowing the entire entity to be updated at once if the primary key matches an existing entity in the database.Make sure your
Goatentity is set up to be replaced entirely when an existing primary key is detected. That is achieved by specifying a conflict strategy in the@Insertannotation in your DAO:That
saveGoatmethod will insert a newGoatinto the database if theiddoes not exist; if theiddoes exist, it will replace the existingGoatwith the new one you provide.To integrate this approach with your UI, especially within the
UpdateDialog, you would need to make sure your dialog collects not just thegoatInfo, but potentially any other fields you want to allow the user to update. That might require additionalTextFieldcomponents for each field, or just the ones you expect to change frequently.Modify your
ViewModelto handle a new event that captures the intent to save or update a goat entity. That involves either creating a new event or repurposing an existing one to carry a completeGoatobject.When the user completes their updates in the
UpdateDialogand clicks the save button, collect the updated goat information into aGoatobject (including theidto make sure the database knows this is an update) and trigger theSaveOrUpdateGoatevent with this object.The
UpdateDialogis there to allow editing of a goat's details, but the current implementation struggles with displaying the selected goat'sgoatInfo(or other attributes) within theTextField.Modify the state handling in your
ViewModelto include a property for the currently selected goat. When a goat is selected for editing, this property should be updated to reflect the selected goat. That selected goat's information can then be used to populate theTextFieldvalues in theUpdateDialog.The
UpdateDialogshould be modified to accept aGoatobject directly. That way, it can use the properties of this goat object to initialize theTextFieldvalues.The
onUpdatelambda should trigger an event or function in your ViewModel that updates the goat's information in the database. That part of the solution focuses on using thecopyfunction of the data class to create a newGoatinstance with the updated information, which is then passed back to be saved.Make sure your
ViewModeland the event handling mechanism are set up to handle this updatedGoatobject. The event or function triggered byonUpdateshould result in a database update, either by calling thesaveGoatmethod directly (if using@Insert(onConflict = OnConflictStrategy.REPLACE)) or by another appropriate mechanism.First, you would need a way to keep track of which goat has been selected for editing. That involves adding a property in your
ViewModelthat can hold the currently selected goat. That property can be part of your existing state or a separateMutableStateFloworLiveData:When a goat is selected (clicked on) in the UI, you should update this
_selectedGoatproperty. You can do this by defining an event or function in your ViewModel that sets the selected goat:Now that your ViewModel knows which goat is selected, you can use this information to populate the
UpdateDialogfields. You will show theUpdateDialogwhen_selectedGoatis not null and pass the selected goat to it:When the "Save" button is clicked in the
UpdateDialog, theonUpdatelambda should trigger a function in your ViewModel that updates the goat's information in the database:Your workflow would be:
selectedGoat.UpdateDialogdisplays, pre-filled with the selected goat's information.That does illustrate a basic state management and ViewModel patterns but also demonstrates how to manipulate and display dynamic data based on user interaction in a Jetpack Compose application.