How to use QSGClipNode with a custom geometry?
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How to use QSGClipNode with custom geometry?
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QSGClipNode
The
QSGClipNodeuses its geometry to clip rendering of its children nodes.So to use it, you first have to create the geometry (set of vertices/triangles) representing your mask, and set it with the
setGeometrymethod. Resources are scarce yes, here is a few examples usingQSGGeometry, that you need to draw your "heart" shape:Then use the
appendChildNodemethod to add the children that you want to clip in your QSGClipNode. In your case,QSGImageNodeis probably the way to go, to show your image clipped.Other solution: OpacityMask
Another solution, available without digging into c++ scene graph classes, is to use an
OpacityMaskfromQtQuick.GraphicalEffect. It also applies to a QtQuickItem you would have created in C++.The example in Qt documentation is easy to use, just don't forget to set the
visibleproperty of both the Mask and the Source tofalse, theOpacityMaskelement itself will display the source cropped/masked.Here is a way to clip "children" with it (NB: untested at that time):
clipperitem.qml
main.qml