I need to draw raw pixel data to the Nintendo DS's "sub" screen, such as if I was drawing to the main screen in "framebuffer" mode or "Extended Rotation" mode. How can I do this with the current version of libnds (which seems to place restrictions on the use of VRAM_C)?
How would one draw to the sub display of a ds as if it was a framebuffer?
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Here is a simple example which creates a 16 bit frame buffer on the main and sub screens and fills each with either red or blue.