I'm creating a text-based game/visual novel with an inventory. When prompted, I can access the inventory fine, it detects if there are no items, but if I try to press B to exit, the inventory loops in on itself. How do I fix that?
#adventure game
import time, sys;
health = 5
energy = 0
inventory = {"COFFEE": 1, "BOOSTER DRUG": 0}
open_inventory = False
def sleep(sleep_sec):
time.sleep(sleep_sec)
Accessing inventory with bugproofing:
def access_inventory():
while True:
print(" Inventory: ")
print("--------------------------------")
for item, item_count in inventory.items():
print(item,":", item_count)
print("--------------------------------")
print("Enter the item you want to use, then press 'B' to exit\n")
item_choice = input().upper()
if item_choice in inventory:
if inventory[item_choice] != 0:
print("Use", item_choice,"? Y/N")
confirm_choice = input().upper()
if confirm_choice == "Y":
inventory[item_choice] -= 1
#energy +=1
print("You have gained 1 energy!")
else:
break
else:
print("You have no more of this item!")
break
elif item_choice=="B":
return False
else:
print("Invalid choice")
first scene:
def first_scene():
sleep(1)
print("The door opens to a neglected room, filled with melancholy and decay. The scent of coffee and unwashed clothes permate the air.")
sleep(1)
print("Papers cover the walls, the ratty bed, and the stained desk. Slumped face-down on the desk is a figure draped in a dirty lab coat.")
sleep(1)
print("The figure moans and raises his head, a hand reaching over to rub his forehead")
sleep(1)
print("'Coffee...'")
sleep(1)
player_input = input("Prepare a cup of coffee by accessing your inventory with 'I'.\nOnce you are done, press 'b' to return.\n").upper()
open_inventory = True
while open_inventory:
if player_input == "I":
access_inventory()
else:
break
print("Oy vey...")
Your
player_inputis always the first input (Iin case you open inventory), so it never breaksThere are multiple solutions for that, but in general you either need to change
player_inputorbreakexplicitly. So eitheror