Importing cypherl with relationships deltes all nodes in Memgraph

24 Views Asked by At

Following advice from How to avoid "request entity too large" error? I've created two .cypherl files. One for nodes and one for relationships.

I've imported the nodes but when I import relationships I lose all my nodes and I see zero relationships but the query execution was ok.

This is sample of my relationships

MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Tools.ToolSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Simulation.CitySystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Simulation.CityStatisticsSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.City.CityConfigurationSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Simulation.SimulationSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Simulation.ClimateSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Simulation.TimeSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Prefabs.PrefabSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.AchievementTriggerSystem"}), (b:System {name: "Game.Simulation.DeathCheckSystem"}) CREATE (a)<-[:USED_IN]-(b);
MATCH (a:System {name: "Game.Achievements.EventAchievementTriggerSystem"}), (b:System {name: "Game.Simulation.SimulationSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Achievements.EventAchievementTriggerSystem"}), (b:System {name: "Game.Common.ModificationEndBarrier"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.AreaConnectionSystem"}), (b:System {name: "Game.Common.ModificationBarrier4B"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.AreaResourceSystem"}), (b:System {name: "Game.Areas.SearchSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.AreaResourceSystem"}), (b:System {name: "Game.Simulation.NaturalResourceSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.AreaResourceSystem"}), (b:System {name: "Game.Simulation.CitySystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.AreaResourceSystem"}), (b:System {name: "Game.Simulation.TerrainSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.AreaResourceSystem"}), (b:System {name: "Game.Simulation.WaterSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.AreaResourceSystem"}), (b:System {name: "Game.Simulation.GroundWaterSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.CurrentDistrictSystem"}), (b:System {name: "Game.Areas.UpdateCollectSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.CurrentDistrictSystem"}), (b:System {name: "Game.Areas.SearchSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.CurrentDistrictSystem"}), (b:System {name: "Game.Common.ModificationBarrier5"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.GeometrySystem"}), (b:System {name: "Game.Simulation.TerrainSystem"}) CREATE (a)-[:USES]->(b);
MATCH (a:System {name: "Game.Areas.GeometrySystem"}), (b:System {name: "Game.Simulation.WaterSystem"}) CREATE (a)-[:USES]->(b);

enter image description here

0

There are 0 best solutions below