I have a custom NSView that has it's own drawRect. I draw a lot of images using CGContextDrawImage into the view. The NsView is in a NSScrollView. The issue I am having is, while scrolling, the drawrect takes too long. the scrolling isn't smooth.
I did try setting wantslayer to true, to enable layer-backed drawing. Now the scrolling is smooth until the next drawrect is called, i.e till next time a new dirtyRect has to be redrawn.
Since I have to use drawrect to draw the contents, is there a way to improve scrolling performance?
if not, is there an alternative?
Update:
the call that's taking time.
I tried what Rob suggested below (using NSImageView for each image). that helped. I see smooth scrolling while setting the images as well.
But I would like to know why CGContextDrawImage takes time? especially rgbaf16_sample_rgbaf_inner. is there a way to avoid it?
