I am creating a new game in Unity. And I like to create walkthrough guidance for my game that will show after the first signup, like, click here to grab the coins. After collecting coins it should show click here to buy things. These are the things I want to do. How can I do this?
How can I create a walkthrough guidance in Unity?
117 Views Asked by Savad At
1
There are 1 best solutions below
Related Questions in UNITY-GAME-ENGINE
- Using arrow keys to rotate an object
- know object behind another object is fully visible
- Unity3d AudioSource not creatable
- Unity3d - Input.GetKey returns true more than once
- Flurry Ads on Unity3D with Prime31 plugin
- Make screenshot of DirectX window that is hidden and doesn't have focus
- Coroutine being detected as inactive despite being active
- Unity3D: Adding charged force in relation to position
- Unity - Particles emitting non-random
- 3d mouse aim camera 3rd person vertical C#
- Unity: How would I go about creating a power up system?
- Unity - Gui Button issues (Android)
- Unity3d strange Collider behaviour
- Start() function doesn't work properly after Application.LoadLevel
- Gravity works weird
Related Questions in WALKTHROUGH
- chardinJs and Angular
- poll system for Symfony2
- Putting Controls at ToolBar- Stuck
- Can't get CodeFirst working (EF 4.3) (used EF 4.2 Code First Walkthrough): InvalidOperationException: Entity not mapped
- MonoGame xna to ios examples?
- In Flutter, How does one create a 'how this app works' walk-through?
- How to add custom view in ViewPager for walkthrough
- How to design walkthrough slides?
- How to change the app route path if a page (walkthrough) has been view once
- How can I create a walkthrough guidance in Unity?
- Is the openshift Basic Walkthrough still working?
- Creating a walk-through using Virtools
- javascript: insert large CSS string in one go, into every DOM element
- Walking through a relatively basic C++ Template
- this._helloDialog in OpenUI5 walkthrough
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
You have to have a plan for each step. Here is a very accurate and simple method that uses
IEnumerator.Example Guidance:
Now you have to adjust the body of the Guidance with consecutive conditions, remember that access to different conditions is not always easy. But in general the delegate have to return a bool in
WaitUntil.Extra
Some conditions, such as hitting one of the input keys, will simply work with
() => Input.GetKeyDown. Some conditions, such as reaching a certain point, can also be applied withVector3.Distance < distance. But clicking on the UI buttons requires the following combination.