In my raytracer all surfaces are centered at the origin and oriented on Y axis. Displacement, rotations and resizing are obtained through transformation matrix applied on rays.
I recently rendered a torus in my ray-tracing using its Cartesian equation:
(x^2 + y^2 + z^2)^2 - 2 * (r1^2 + r2^2) * (x^2 + y^2 + z^2) + 4 * r1^2 * y^2 + (r1^2 - r2^2)^2
to which I replaced every point with the ray equation:
ex: X = Ray.ori.x + T * Ray.dir.x;
With the ray components replaced in the equation, I got the 5 coefficients of my quartic function which can be used to find the equation roots (the T intersections) with a 4th degree polynomial solver algorithm.
I was wondering if a mobius strip can be rendered the same way. My research did not bring up much, I found some Raytracing codes using cubic equations but copying the 4 coefficients led me to incomprehensible forms and artifacts.
Could you help me to render it? Also advice to render it with another method is welcome.
Thanks!

Yes it is possible to render a mobius strip with a raytracer.