I am looking to control a blender created mesh that contains loop cuts. The example is a cube that contains loop cuts then twisted to form a thread.
Blender Example: Blender cube with loop cuts
Is it possible to export the mesh and control the twist dynamically within Three.JS.
Many thanks in advance.
I suggest you use morph target animation for this use case. In Blender they are called Shape Keys. You can then export to
glTFand import viaTHREE.GLTFLoader. The twist can be controlled by modulating Mesh.morphTargetInfluences. It's even possible to animate a transition from on state of the mesh to another.Note that loop cuts do not exist as an entity if you export a mesh from Blender to e.g.
glTF. It is of course possible to change the geometry inthree.jsas you like but using morph targets seems the easier approach. Especially for a beginner inthree.jsor computer graphics in general.three.js R113