I modified some shaders in unity and I'm trying to modify one in Cryengine.
Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
Something like
//--------
MytVertexShader bla bla ;
MyGeometryShader bla bla ;
MyPixelShader bla bla ;
//-------
technique
{
pass p0
{
vertex shader = MyVertexShader (myParameter1) ;
geometry shader = MyGeometryShader (myParameter2);
pixel shader = MyPixelShader (myParameter3)
}
pass p1
{
vertex shader = MyVertexShader (myParameter4) ;
geometry shader = MyGeometryShader (myParameter5);
pixel shader = MyPixelShader (myParameter6)
}
}
//--------
The goal is to have only one of each shader code with optional variations based on MyParameter.