I have an MapElement3D that changes heading, pitch and roll. Heading is 0-360º, but pitch and roll have the limit of -90º - 90º angle, so I can't turn upside down an MapModel3D.
Is there any other way to achieve this without the creation of an copy of the MapModel3D turned upside down?
The docs are incorrect in this case - you can specify pitch from -180 to +180 to flip the model. I also think you could get the same effect by setting the scale value on two axes to -1.