I recently worked a bit with AngelScript and came across some linker errors when trying to compile in x64. If I try to compile my c++ code in x86 everything works fine. After a bit of research I noticed that inline assembly is not supported anymore by MSVC for x64.
Is there a AngelScript code version without the inline assembly so I can compile everything in x64?
The solution is outlined in the AngelScript documentation; you basically have to add the as_callfunc_x64_msvc_asm file to the build for 64 bit.