My GPU has 12 GB global memory (CL_DEVICE_GLOBAL_MEM_SIZE), but only 3 GB of memory which it can allocate (CL_DEVICE_MAX_MEM_ALLOC_SIZE). When I try to load a vector of size exceeding 3 GB, the program crashes. The question is, if it is possible to load a bigger vector into GPU memory to utilize it completely, how to do it?
Is there a way to load a vector equal by size to global memory size of GPU in OpenCl?
103 Views Asked by Stepan Pavlov At
1
There are 1 best solutions below
Related Questions in OPENCL
- Get Maximum Log Size
- Running batch fine onclick delay
- Automating Telnet Scripts from .bat with a teamspeak instance
- Variable setting exhibits unexpected behavior when set inside for loop
- Execute a command over multiple files
- How to run multiple "mvn test"-commands from batch file?
- Referencing a Schema's table batch/perl
- Can I use \ and / to be directory delimiter in CLASSPATH of .bat
- SSIS exit code error with batch file
- CMD/BATCH - Had to run batch script 3 times to get full result
Related Questions in BOOST-COMPUTE
- Get Maximum Log Size
- Running batch fine onclick delay
- Automating Telnet Scripts from .bat with a teamspeak instance
- Variable setting exhibits unexpected behavior when set inside for loop
- Execute a command over multiple files
- How to run multiple "mvn test"-commands from batch file?
- Referencing a Schema's table batch/perl
- Can I use \ and / to be directory delimiter in CLASSPATH of .bat
- SSIS exit code error with batch file
- CMD/BATCH - Had to run batch script 3 times to get full result
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
By default,
CL_DEVICE_MAX_MEM_ALLOC_SIZE
reports 1/4 ofCL_DEVICE_GLOBAL_MEM_SIZE
, meaning it would only be allowed to allocate four 3GB buffers on a 12GB GPU.However, Nvidia GPUs allow to allocate their full memory capacity in a single buffer, even though they also report to have the 1/4 limit.
Some AMD GPUs have the limit set higher, for example the Radeon VII lets you use 14/16GB for a single buffer.
The only devices I have ever seen that really inforce the 1/4 limit are Intel HD 4600 and 5500, so older Intel integrated GPUs. If you go above 1/4 in buffer size there, the
cl::Buffer
constructor throws error-61
.In case you are stuck with the 1/4 memory limit on your device, split your large 12GB buffer in 4 smaller 3GB buffers (for example one vector for x, y, z, w components of the vector each). If you use Windows, note that you might only be able to use ~11.5GB in total as some VRAM is reserved for the operating system.
I think your issue might not be
CL_DEVICE_MAX_MEM_ALLOC_SIZE
though, but 32-bit integer overflow for the array size above 4GB. Use theuint64_t
data type to set the array size instead.You might also be interested in this lightweight OpenCL-Wrapper for C++. There, the length of vectors always is in 64-bit integer, and it automatically keeps track on how much memory you use in total on each device, telling you if you allocate too much. It also catches that
-61
error on Intel iGPUs and tells you the maximum allowed buffer size then.