I am trying to create an image viewer the the idea is that the viewer will pop up with one image a random button and a reset button to let the user to click the button and cycle through a list of different images randomly. I can open the viewer but cant get the viewer to rotate the images. here is the code. I would be grateful for any help
import java.awt.*;
import javax.swing.*;
public class CreateImage extends JFrame {
private JButton jbtRandom = new JButton("Random");
private JButton jbtReset = new JButton ("Reset");
public CreateImage() {
JPanel panel = new JPanel();
panel.add(jbtRandom);
panel.add(jbtReset);
Image image1 = new ImageIcon("kobe.jpg").getImage();
Image image2 = new ImageIcon("joe.jpg").getImage();
Image image3 = new ImageIcon("sidney.jpg").getImage();
Image image4 = new ImageIcon("bugs.gif").getImage();
Image image5 = new ImageIcon("mac.jpg").getImage();
Image image6 = new ImageIcon("snooki.jpg").getImage();
setLayout(new GridLayout(2, 0, 5, 5));
add(new ImageViewer(image1));
/*add(new ImageViewer(image2));// <== extra lines form first viewer attempt
add(new ImageViewer(image3)); //, <== which showed all images at once.
add(new ImageViewer(image4));// <== only need one image and to flip
add(new ImageViewer(image5));// <== to a random image
add(new ImageViewer(image6));// <== */
}
public class ImageViewer extends JPanel {
private java.awt.Image image;
private boolean stretched = true;
private int xCoordinate;
private int yCoordinate;
public ImageViewer() {
}
public ImageViewer(Image image) {
this.image = image;
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null)
if (isStretched())
g.drawImage(image, xCoordinate, yCoordinate, getWidth(), getHeight(), this);
else
g.drawImage(image, xCoordinate, yCoordinate, this);
}
public java.awt.Image getImage() {
return image;
}
public void setImage(java.awt.Image image) {
this.image = image;
repaint();
}
public boolean isStretched() {
return stretched;
}
public void setStretched(boolean stretched) {
this.stretched = stretched;
repaint();
}
public int getXCoordinate() {
return xCoordinate;
}
public void setXCoodinate(int xCoordinate) {
this.xCoordinate = xCoordinate;
}
public int getYCoordinate() {
return xCoordinate;
}
public void setYCoodinate(int yCoordinate) {
this.yCoordinate = yCoordinate;
repaint();
}
}
public static void main(String[] args) {
JFrame frame = new CreateImage();
frame.setTitle("Random Image-Click The Button");
frame.add(new JButton("Random"));
frame.add(new JButton("Reset"));
frame.setSize(400, 320);
frame.setLocationRelativeTo(null); //Center Frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
Here are some steps you need to take to get started:
1) Instead of just creating and throwing away the images. Put them somewhere - like in a List or Map. 2) Add an event handler to your Random button. 3) On clicking that button, choose and show a new image from your List or Map.
Once you've done that post another more specific question if you're still stuck. You're quite far away from getting your end-goal at the moment so for now just focus on responding to a user event (clicking your buttons) to start with.
Refer to this to get started.