I want to draw on GameCanvas multiple dynamic Sprites such as gun shots.
I have 2 main classes: GameCanvas and GameController
GameController holds a Vector of my gun shots.
GameCanvas has an access to GameController's Vector of Sprite and
it also has a render() method which draws Sprites on screen.
private void render() {
Graphics g = getGraphics();
layerManager.setViewWindow(0, 0, getWidth(), getHeight());
layerManager.paint(g, 0, 0);
flushGraphics();
}
LayerManager holds all the Sprites I want to draw.
How can I draw all objects in GameController's Vector on screen?
I'd think it could be done like this: