Using JBox2D with LiquidFun my water particles are functioning fine with the exception that they travel at very slow velocities. I can't seem to find a way to get the particles to fall faster. Any ideas?
1
There are 1 best solutions below
Related Questions in JAVA
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
- Redirect inside java interceptor
- Push toolbar content below statusbar
- Animation in Java on top of JPanel
- JPA - How to query with a LIKE operator in combination with an AttributeConverter
- Java Assign a Value to an array cell
Related Questions in JBOX2D
- Trouble converting jbox2d angle to slick2d angle
- java jbox2D PolygonShape set position
- Draw and moving shape issues
- What is the translation of this Java method signature in plain English?
- Unreliable collision detection between Sensor and other object in jBox2D (Processing)
- Jbox2D - Body moving randomly
- Need some help learning jbox2d
- Create() or Render() for creating instances
- why does bounce increase in box2d when restitution=1
- jBox2D ball stops in x axis when hitting the ground fast because of friction
- Box2D - Falling body not accelerating under gravity
- Where can I find fixture presets of different materials?
- Java, LibGDX, and JBox2d: Resizing a window while maintaining the aspect ratio of the objects being drawn
- How can I implement multiple touch in Box2D?
- Filtering collisions between particles and bodies in liquidfun
Related Questions in LIQUIDFUN
- SKEffectNode shader bug
- Filtering collisions between particles and bodies in liquidfun
- In LiquidFun.js, how to draw particles using document.addEventListener?
- Error Compiling google liquidfun on Linux Ubuntu
- How do I detect collisions between individual particles in LiquidFunProcessing?
- How can I build liquidfun library with cmake?
- How to use vertex buffer objects in webgl to position particles
- Which would take less processing power, drawing many vector images rapidly? Or drawing a bitmap repeatedly?
- Adding library to NDK project - eclipse
- Jbox2d LiquidFun particle speed
- How to include liquidfun physics engine with nodejs
- liquidfun 1.1.0 ndk-build 2 compile errors
- Collision filtering in libgdx using Liquidfun
- LiquidFun and cocos creator
- box2D+ LiquidFun to realize a jelly effect
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
I haven't updated to 1.0 of LiquidFun yet, which I think increases the speed of the particles. You might want to look at some of the constants. Also, you can always decrease the size of all of your objects, which will make the speed limit effectively faster.