JUNG: Removing edges results in a NullPointerException thrown from BasicEdgeRenderer.paintEdge()

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I am dynamically removing edges from a JUNG graph from a thread, but this results in NullPointerExceptions.

The stack trace I am seeing:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
    at edu.uci.ics.jung.visualization.renderers.BasicEdgeRenderer.paintEdge(BasicEdgeRenderer.java:51)
    at edu.uci.ics.jung.visualization.renderers.BasicRenderer.renderEdge(BasicRenderer.java:78)
    at edu.uci.ics.jung.visualization.renderers.BasicRenderer.render(BasicRenderer.java:38)
    at edu.uci.ics.jung.visualization.BasicVisualizationServer.renderGraph(BasicVisualizationServer.java:346)
    at edu.uci.ics.jung.visualization.BasicVisualizationServer.paintComponent(BasicVisualizationServer.java:301)
    at java.desktop/javax.swing.JComponent.paint(JComponent.java:1074)
    at java.desktop/javax.swing.JComponent.paintToOffscreen(JComponent.java:5255)
    at java.desktop/javax.swing.RepaintManager$PaintManager.paintDoubleBufferedImpl(RepaintManager.java:1643)
    at java.desktop/javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1618)
    at java.desktop/javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1556)
    at java.desktop/javax.swing.RepaintManager.paint(RepaintManager.java:1323)
    at java.desktop/javax.swing.JComponent._paintImmediately(JComponent.java:5203)
    at java.desktop/javax.swing.JComponent.paintImmediately(JComponent.java:5013)
    at java.desktop/javax.swing.RepaintManager$4.run(RepaintManager.java:865)
    at java.desktop/javax.swing.RepaintManager$4.run(RepaintManager.java:848)
    at java.base/java.security.AccessController.doPrivileged(AccessController.java:389)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
    at java.desktop/javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:848)
    at java.desktop/javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:823)
    at java.desktop/javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:772)
    at java.desktop/javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1884)
    at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:313)
    at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
    at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
    at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
    at java.base/java.security.AccessController.doPrivileged(AccessController.java:389)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
    at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
    at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
    at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)

Here is a code snippet that reproduces the errors:

import javax.swing.JFrame;

import edu.uci.ics.jung.algorithms.layout.AbstractLayout;
import edu.uci.ics.jung.algorithms.layout.ISOMLayout;
import edu.uci.ics.jung.graph.Graph;
import edu.uci.ics.jung.graph.SparseGraph;
import edu.uci.ics.jung.graph.util.Graphs;
import edu.uci.ics.jung.visualization.GraphZoomScrollPane;
import edu.uci.ics.jung.visualization.VisualizationViewer;

public class JungRepro {

    public static void main(String[] args) throws InterruptedException {

        // Create the graph with vertices and edges
        Graph<Integer, Integer> graph = Graphs.synchronizedGraph(new SparseGraph<Integer, Integer> ());
        final int nbrVertices = 10;
        for (int i = 0; i < nbrVertices; i++) 
            graph.addVertex(i);
        int e = 0;
        for (int i = 0; i < nbrVertices; i++) 
            for (int j = 0; j < i; j++) 
                graph.addEdge(e++, i, j);

        AbstractLayout<Integer, Integer> layout = new ISOMLayout<Integer, Integer> (graph);
        VisualizationViewer<Integer, Integer> vv = new VisualizationViewer<Integer, Integer> (layout);

        JFrame frame = new JFrame ("JungRepro");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.getContentPane().add(new GraphZoomScrollPane (vv));
        frame.pack();
        frame.setVisible(true);

        // Remove edges one by one
        while (e >= 0) {
            graph.removeEdge(e--);
            Thread.sleep(25);
        }
    }

}

Thanks in advance for your help!

[EDIT: partly re-wrote the question to reflect the fact that the errors are not caused by calls to repaint() but by the calls to removeEdge().]

3

There are 3 best solutions below

1
AudioBubble On BEST ANSWER

Thanks for posting a simple example of what you want to do.

Does the below code achieve the results you want?

public class JungRepro {
    public static void main(String[] args) throws Exception {

        // Create the graph with vertices and edges
        Graph<Integer, Integer> graph = Graphs.synchronizedGraph(new SparseGraph<Integer, Integer>());
        final int nbrVertices = 10;
        for (int i = 0; i < nbrVertices; i++)
            graph.addVertex(i);
        int e = 0;
        for (int i = 0; i < nbrVertices; i++)
            for (int j = 0; j < i; j++)
                graph.addEdge(e++, i, j);

        AbstractLayout<Integer, Integer> layout = new KKLayout<Integer, Integer>(graph);
        VisualizationViewer<Integer, Integer> vv = new VisualizationViewer<Integer, Integer> (layout);

        JFrame frame = new JFrame ("JungRepro");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.getContentPane().add(new GraphZoomScrollPane(vv));
        frame.pack();
        frame.setVisible(true);
        // Remove edges one by one
        while (graph.getEdgeCount() > 0) {
            SwingUtilities.invokeAndWait(() ->
                graph.removeEdge(graph.getEdgeCount() - 1)
            );
            vv.repaint();
            Thread.sleep(25);
        }
    }
}
1
AudioBubble On

You might try calling repaint() from inside a SwingUtilities.invokeLater run method.

3
Joshua O'Madadhain On

There are a couple of samples (AddNodeDemo and AnimatedAddNodeDemo) that modify the graph and continue to update the visualization; you might want to look at them for examples.

Updated based on response below

If you iterate through a non-synchronized data structure on one thread, and update it on a different thread, you will have this problem. This doesn't have anything to do with visualization, or JUNG, this is just a fact about concurrent processing in Java.

I'm not an expert on multithreaded programming, but as far as I know, if you want to not have this problem, you have two basic options:

(1) Control the interaction between your threads so that you're not updating and iterating over the graph at the same time.

(2) Use Graphs.synchronized*Graph() to wrap your graph object. Since I haven't seen your code, I'm not 100% convinced that this will work, but that's probably the easiest thing to try. I'm not sure how that will affect your visualization, though.

If you do repost a more general question, supply a minimal code snippet that reproduces your problem.