Anybody know about the error “mach-o, but wrong architecture” ? I have built a custom framework(which includes a few other SDK's inside it) & trying to integrate in the client project. I can use/access the custom framework’s methods in the client’s app when I am running in a simulator, but the app is getting crashed while running on the device . Any suggestions will be really helpful. Thanks
Here is the log:-
dyld: Library not loaded: @rpath/AFNetworking.framework/AFNetworking Referenced from: /private/var/containers/Bundle/Application/644C95E8-6CFD-48BB-861E-7BCECB08FE43/abc_client.app/Frameworks/XYZ_iOS.framework/XYZ_iOS Reason: no suitable image found. Did find: /private/var/containers/Bundle/Application/644C95E8-6CFD-48BB-861E-7BCECB08FE43/abc_client.app/Frameworks/XYZ_iOS.framework/Frameworks/AFNetworking.framework/AFNetworking: mach-o, but wrong architecture /private/var/containers/Bundle/Application/644C95E8-6CFD-48BB-861E-7BCECB08FE43/abc_client.app/Frameworks/XYZ_iOS.framework/Frameworks/AFNetworking.framework/AFNetworking: mach-o, but wrong architecture
When building for the Cocoa platform, Elements allows you to choose to build for different CPU Architectures, depending on the target devices and operating system versions you wish to support. Elements allows the creation of so-called "Universal Binaries", or "Fat Binaries", that can include executable code for more than one platform (for example 32-bit and 64-bit). source
The error means that there are architectures which are missing in your framework.
List an architectures in a framework:
There are two terminal tools:
Example output:
arm64orarmv7architecturex86_64architectureSolution