I have a code that makes depth-stencil buffer to be in GL_DEPTH32F_STENCIL8
format with some offscreen render buffer:
glGenRenderbuffers(1, &rboDepthStencil);
glBindRenderbuffer(GL_RENDERBUFFER, rboDepthStencil);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, Width, Height);
how to do the same with the regular (or default) render buffer?