HI I'm following CodeMonkeys third person shooter tutorial in unity however when I use the same pistol idle animation he used it seems to render differetly for me, in his tutorial the animation loads perfectly but in mine the animation with the default settings seem to be rotated in the wrong direction and the pose is altered a little which makes it look weird, the strangest part is that there is no issue in the animation itself, it uses all the standard settings
I think this might have something to do with the fact that I'm using the third person controller and it might be some sort of weird inverse kinematics issue but I'm not sure all I'm doing is playing an animation on the third person controller
Probably the problem maybe in the avatar configuration, check you could use A-pose instead of T-pose or A-pose instead of T-pose. Check your avatar configuration.