I am new to development on Mac.
I migrated one Windows Form App that I have created using C# on Windows platform. I am able to run this app on Mac inside MonoDevelop and run inside IDE without problem.
Now, I like to create setup that will include Mono Runtime with my application so my application can continue to run if user has mono runtime installed or not.
My mac machine has Mac OS X 10.5. I have installed the latest Mono Develop tools and Mono runtime 2.0. That's all I have done.
I have been using MkBundle tool to create the bundle to achieve this. My command looks something like this on terminal:
mkbundle -o hello hello.exe --deps
I am getting following error when I run this command. "sh: as: command not found".
Error occurs after following text I see on Terminal
"Compiling: as -o temp.o temp.s".
Now, i am not sure why I am getting this error.
I am new to Mac/Unix so please provide any instructions that I can easily follow.
Any specific answer or tip in the right directions will be appreciated.
as
is the (native) assembler and is required bymkbundle
.I don't recall if it's part of the stock OSX or if you have to install Xcode to get it.