Like I said in my title, after 3 or so iterations of this code, the text background starts to bug out. It kind of looks like how Source games act out of bounds/with no skybox.
I'm using VS 2017, also if it helps I'm on a display resolution of 1280 X 768.
#include <iostream>
#include <windows.h>
using namespace std;
int x;
int main()
{
labelSTART:
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole, 6+2*16);
cout << "This is as far as this goes.\nGo back? 0-NO 1-YES\n";
cin >> x;
if (x == 1) {
SetConsoleTextAttribute(hConsole, 1+5*16);
cout << "Going back...\nProceed with caution!";
cout << "\n\n\n\n\n\n\n\n\n\n\n";
goto labelSTART;
}
return 0;
}
third iteration of the program and it's consequences
I am making a game in the Terminal and want to use colors and to fully refresh the screen every frame. The problem is that after 2 or so screens the unused space of the terminal gets filled in with the last used background color and messes everything up.