I have an application that uses Remote SharedObjects and I am seeing some strange behaviour. I am writing an ActionScript application in AS3 using Flash Builder and connecting to Wowza Media Server 2.
My application is working just fine but I am now trying to write unit tests for it using FlexUnit. My unit tests involve creating multiple connections to the same remote SharedObject and making sure that I am getting updates correctly. Everything seems to be working well except that I am not getting any of the SyncEvent.SYNC events with an info.code of "delete". When I run my applications independently in separate tabs or even separate swfs embedded in the same page it works fine. For some reason though it does not work when inside a unit test. I have also found that if I load the swfs using a Loader inside the same SWF then I get the same behaviour. It seems to me to be something strange about the way multiples of the same SharedObject behave within the same SWF. I have had to work around other strange behaviour in the unit tests such as oldValues not being set properly in the onSync events too.
Anyone have any ideas how I can work around this? Is this a known issue? Am I crazy? :)
Would appreciate any help!
I also faced this problem before when I was working on some Flex application using some coding frameworks like Cairngorm, and connecting to AMFPHP with multi remote objects.
At that time what I come up with to resolve the issue is to make sure that those remote objects won't be fired at the same time. That is trying to make some so called "sequential chain" to fire those remote objects one after another.
In order to achieve this it may be difficult if you do it from scratch, you may consider making use of those modern ActionScript framework 2.0 to help you (e.g. SWIZ or Robotlegs). This may be too complex to handle in the very beginning. I suggest you can just place the remote object parts to be handled by the framework while keeping other things intact.