I have many "model" objects whose properties are defined as "readonly" and shared among various components.
In some cases I need to create local mutable copies of the objects (using them for local mutable state)
I rather not implement NSMutableCopy protocol as the object should be immutable after it is created. The modified object could be "passed" around after copy+mutate operations.
Is there a suggested mechanism , or should I just implement a constructor receiving the "changed" parameters?
For example an object which parses a JSON to native types :
@interface ImmutableObject : NSObject
// various "readonly" properties
...
-(instancetype)initWithJSON:(NSDictionary *)jsonDictionary;
@property (nonatomic, readonly) MyClass1 *prop1;
@property (nonatomic, readonly) MyClass2 *prop2;
...
@property (nonatomic, readonly) NSArray<MyClass100 *> *prop100;
@end
@implementation
-(instancetype)initWithJSON:(NSDictionary *)jsonDictionary {
self = [super init];
[self parseDictionaryToNative:jsonDictionary];
return self;
}
@end
Somewhere in code:
ImmutableObject *mutated = [immutableObject mutableCopy]; // best way to accomplish this?
// change some values...
mutated.prop1 = ... // change the value to something new
self.state = [mutated copy]; // save the new object
@spinalwrap is correct, but in this case there is no reason to create the extra copy before storing it.
NSMutableArray
is a subclass ofNSArray
, so can be used anywhere anNSArray
can be used (and this is very common). Same for yours. In your particular case, you'd probably do it this way:This is safe because you know that this block of code is the only block that has a reference to the mutable version of the object (because you created it here).
That said, once you've created a mutable subclass, you now need to consider the possibility that any
ImmutableObject
you are passed might actually be aMutableObject
, and so make defensive copies (just as is done withNSArray
,NSString
, etc.) For example:This is made fairly efficient by implementing
copy
onImmutableObject
andreturn self
, and implementingcopy
onMutableObject
as an actual copy, usually like this:ImmutableObject.m
MutableObject.m
So the copy is almost free if the object was immutable already. I say "fairly efficient" because it still causes some unnecessary copies of mutable objects that are never mutated. Swift's copy-on-write system for value types was specifically created to deal with this problem in ObjC. But the above is the common pattern in ObjC.