I am just about to release a wallpaper app that's going to use user's own images... which may be non power of 2 size. Textures of all size seems to be supported on my Nexus 2013 tab and Moto X 2013 in Open GL ES 1.1.
My question is:
- Does the OpenGL ES 1.1 have power or two limitation in some devices/android versions?
- If there is a limitation, can I over-ride it somehow to choose textures of any size?
NO ES 1.x does not support non pow 2 textures, it started supporting it in ES 2
either change your Opengl profile to ES 2 if you can't then you have to convert your texture to a pow of 2 one
EDIT
there is some kind of workaround maybe to try out see here