I have some OpenGL Questions.
I know OGL is an early 90s SGI API.. Back in the 90s I developed a couple apps using OGL for the DEC Alpha platform but haven't used the API since.
With SGI long gone, it seems a bit different. My questions:
- Is OpenGL open source now?
- I notice a lot of different versions and what appears to be different APIs from different developers. is this true?
- What is the preferred version/flavor for CAD and Graphics? What should I download? I will be using WINAPI and VS6 VS2003 and VS 2010 etc...
OpenGL is an open specification. Some of the implementations are open source, like Mesa3D. Usually implementations come with your graphics drivers.
There are many standards like OpenGL, OpenGL ES (for mobile) and soon glNext (not named yet).
Most modern implementations/drivers support OpenGL 3.3 Core Profile and using older fixed-function pipeline (glBegin, glVertex, glMatrix* etc.) is considered deprecated.