Physics Based Multiplayer Game

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I would like to ask:

If anyone can explain the logic and architecture behind multiplayer physics-based games.

Thank you very much for your time.

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During my own research about this topic, I came across these three resources and I would read them (if at all) in the following order. You will see a lot of names dropped which enable you to do further investigation:

  1. Making Fast-Paced Multiplayer Networked Games Is Hard
  2. UE4 networking slides
  3. Method for simulating newtonian interactions over a computer network

In general, you will almost always have to mix several approaches to achieve the best illusion of a multi player world presence.