Could someone please help me identify what is wrong with the script Godot 3.4.4 ? The animations are not synchronized in multiplayer games, the enemy doesn't move in my viewport, I dont move in his viewport.
func send_client_input(client_input):
if network.get_connection_status() == 2:
rpc_unreliable_id(1, "client_input_update", client_input, r_id)
#
remote func update_world_state(world_state):
if get_tree().get_rpc_sender_id() != 1:
return
var res = scene_handler.get_node_or_null("GameScene")
if res!=null:
res.update_world_state(world_state)