Procedural parametric 3D modeling for sword blade shapes?

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I need to create several swords for a videogame and I was wondering if its possible to do it through procedural modeling.

So for example, based on the different blade shapes present in this picture

https://atkinson-swords.com/_Media/kurifil2_med.jpeg

I would like to be able to create , introducing some inputs, any or at least some of the shapes present in the ref image as a 3D object to be imported in unity or unreal.

Is it feasable? I'm learning 3D modeling myself right now so I'm quiet lost here.

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