I asked a question aboult allocation and reallocation of a dynamic Pointer within a struct. But now I have within a struct a doublepointer component.
I want to reallocate the adjacency Matrix of a graph after adding vertices.
The reallocation of the doublepointer works, but when I want to reallocate the pointers (which the doublepointer is pointing to) in a loop, the programm stops in the first loop run with a segmentation fault...
This is my idea (drawn in paint...) myIdea
For better readability I divided my code
Here is the code Part 1:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
struct Vertices
{
int id;
char name[15];
float xPos;
float yPos;
};
struct Edge
{
int id;
struct Vertices *start;
struct Vertices *end;
};
struct Graph
{
int VertexCounter;
struct Vertices *vertex;
struct Edge **adjMat;
};
Part 2 with the reallocation problem in updateAdjMat ():
//Initializing graph
void initGraph(struct Graph **graph)
{
*graph = calloc (1, sizeof(struct Graph **));
if (!*graph) {
perror ("calloc-*graph");
exit (EXIT_FAILURE);
}
(*graph)->vertex = NULL;
(*graph)->adjMat = NULL;
/*
(*graph)->adjMat = calloc (1, sizeof (struct Edge **));
if (!(*graph)->adjMat) {
perror ("calloc-(*graph)->adjMat");
exit (EXIT_FAILURE);
}
*/
(*graph)->VertexCounter = 0;
}
void updateAdjMat (struct Graph *graph)
{
int i;
void *tmp = realloc (graph->adjMat, graph->VertexCounter * sizeof (struct Edge *));
if (!tmp)
{
perror ("realloc-graph->adjMat");
exit (EXIT_FAILURE);
}
graph->adjMat = tmp;
for (i = 0; i < graph->VertexCounter; i++)
{
void *tmp = realloc (*(graph->adjMat + i), (graph->VertexCounter) * sizeof (struct Edge));
if(!tmp)
{
perror ("realloc-*(graph->adjMat + i)");
exit (EXIT_FAILURE);
}
*(graph->adjMat + i) = tmp;
}
}
Part 3 with working code:
//reallocating the memory for the vertex pointer
void addVertex (struct Graph *graph, char name[15], float x, float y)
{
void *tmp = realloc (graph->vertex, (graph->VertexCounter + 1) * sizeof(*graph->vertex));
if (!tmp) {
perror ("realloc-(*graph)->vertex");
exit (EXIT_FAILURE);
}
graph->vertex = tmp;
(graph->vertex + graph->VertexCounter)->id = graph->VertexCounter + 1;
strcpy((graph->vertex + graph->VertexCounter)->name, name);
(graph->vertex + graph->VertexCounter)->xPos = x;
(graph->vertex + graph->VertexCounter)->yPos = y;
graph->VertexCounter++;
updateAdjMat(graph);
}
void menu_addVertex (struct Graph *graph)
{
char name[15];
float xPos, yPos;
printf ("\nWhats the name of the vertex?\n");
scanf ("%s", &name);
printf ("\nX Coordinate?\n");
scanf ("%f", &xPos);
printf ("\nY Coordinate?\n");
scanf ("%f", &yPos);
printf ("\n");
addVertex (graph, name, xPos, yPos);
}
//free the allocated memory
void freeGraph (struct Graph *graph)
{
free (*(graph->adjMat));
free (graph->adjMat);
free (graph->vertex);
free (graph);
}
In my Main I just have a menu to add new vertices with a name and x, y coordinates by calling addVertex
Your graph initialization is wrong.
Firstly, you are passing in a Graph ** so that you can assign a value of Graph * to it. But then inside you are allocated a Graph **, not a Graph *. It just so happens that pointers are generally the same size, so it will turn out OK, but the code is wrong.
You actually want to be allocating a Graph *.
Even then, afterwards, you have not allocated a Graph. All you have allocated is a pointer!
So here you have code that is following two pointers, first with *graph and then with ->
This would normally give you access to the Graph, but you have not allocated a Graph, you have only allocate a pointer to a graph. So this could very well crash at this point. Anything that follows might crash.