I'm currently watching RealTutsGML's tutorial on Java game development. In his tutorial, a black rectangle is drawn on the screen; however, after completing all the steps he has completed, a black rectangle is not drawn on my screen.
I've researched this problem for the past few days, but I have not found any solution.
Thank you in advance!
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 2368659607588750303L;
private static final int WIDTH = 640, HEIGHT = WIDTH / 12 * 9;
private Thread thread;
private boolean running = false;
public Game() {
new Window(WIDTH, HEIGHT, "LETS BUILD A GAME", this);
}
public synchronized void start() {
thread = new Thread(this);
running = true;
thread.start();
}
public synchronized void stop() {
try {
thread.join(); //stops thread
running = false;
}catch(Exception e) {
e.printStackTrace();
}
}
public void run() {
//game loop
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running == true) {
long now = System.nanoTime();
delta += (now - lastTime) /ns;
lastTime = now;
while(delta >= 1) {
tick();
delta--;
}
if(running == true)
render();
frames++;
if(System.currentTimeMillis() - timer > 1000) {
timer += 1000;
System.out.println("FPS " + frames);
frames = 0;
}
}
stop();
}
private void tick() {
}
private void render() {
BufferStrategy bs = this.getBufferStrategy();
if(bs == null) {
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, WIDTH, HEIGHT);
g.dispose();
bs.show();
}
public static void main(String[] args) {
new Game();
}
}