I'm using the Resonance Audio Listener script to capture resonance audio sources in my scene. It's currently only recording audio to channels 1 and 4 (with silence on 2 and 3). Does anyone know what could be causing this? Everything else seems to be working fine. On Unity 2017.3.1f1. Could a newer version of resonance fix this? I'm not sure what version of that I'm using. Thanks
Update: I was using timeline to trigger animations, which remain static when the resonance recorder is activated. A friend was able to edit the code to enable the sound field recorder to work during runtime and everything is recording properly now.
Unity has released patches that fix a related issue, which caused 2017.2.1f1+ to not use Resonance Audio for spatialization. Try 2017.3.1p1 to see if that fixes things.
https://unity3d.com/unity/qa/patch-releases