SceneKit PBR - multiply albedo

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I need to multiply a bitmap on top of an albedo/diffuse. I’m using PBR shading.

Ex: apply a tattoo (bitmap) on top a skin (albedo/diffuse), multiplying so you can see the tattoo overlaying the skin.

Question: this tattoo (bitmap) should be a second albedo/diffuse? Or set as another material? If yes, what kind of material?

Thanks!

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