SceneKit PBR rendering- displacement map going crazy

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I am using a displacement maps for subtle fabric wrinkles. It should give smooth results, but instead it’s going crazy.

Bellow is a perfect sphere, totally messed by the displacement.

enter image description here

Is should be like the image bellow, giving subtle wrinkles

enter image description here

This is my setup:

enter image description here

Any idea what is wrong?

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The intensity of your displacement material is set to 1. Try setting this to 0.05 or 0.1

Also, try setting the scale of it (currently 1, 1) to something like 3, 3.

These two:

enter image description here