Can't find any issue about this, so:
SceneKit, Xcode 10.1
Applying font to SCNText:
Result:
Even when I'm:
textNode.geometry?.font = UIFont(name: "SF Mono Heavy", size: 170)
it is still in default font look.
I'm also tried a lot of other different fonts, but no luck.
What do I do wrong?


The first level of debugging would be to verify that the
UIFontobject isn't nil. What happens if you print the object? The editor is used on macOS. Are you sure the font exists on iOS?