We are working on an anatomical application in Unity, where the user can dissect a model of a human hand. We are trying to find a good shader/selection tool we can use when the user selects (from the menu) an object that currently is NOT visible (either on the backside of the hand or inside the hand covered by other structures).
no idea whats currently selected
Right now we are using a transparant shader to visualize this, but this option will be used somewhere else in future (you will be able to fade the other structures so you have a better view on the selected structure):
selected structure green, rest transparant
So if anybody would have a good idea how to fix this issue (allready thought about outlining/using an x-ray shader, but still need to find good shaders first which we can use to test) please let me know!
Thanks in advance
Use my shader, I did for similar problem.
Basicly this shader, draws one of these passes in front of every shader. But take in mind that not all of them. You need to test if applied on the hidden part will show its shape, if not try the over shader on the object that is above.