I am trying to draw a circular drawable which consists of horizontal divisions of different color.
But the circular path that i clip from the drawable creates a circle which has broken circumference.
Here is the snippet for onDraw() from Drawable
@Override
public void draw(@NonNull Canvas canvas) {
// get drawable dimensions
Rect bounds = getBounds();
int width = bounds.right - bounds.left;
int height = bounds.bottom - bounds.top;
mPath.reset();
mPath.addCircle(width/2, height/2, width/2, Path.Direction.CW);
canvas.clipPath(mPath);
int barHeight = height / themeColors.length;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = width;
mRectF.bottom = height;
//Draw Rect. consisting of multiple rects acc. to height
for (int i = 0; i < themeColors.length; i++) {
mPaint.setColor(themeColors[i]);
canvas.drawRect(0, i*barHeight, width, (i+1)*barHeight , mPaint);
}
//Draw stroke border
if(mStrokeWidth!=0)
canvas.drawCircle(width/2, height/2, width/2, mStrokePaint);
}
How do i go about developing the drawable such that the edges are smooth ? Can this be done with just xml drawable ?
EDIT: I tried using PorterDuff modes with paint, but they did not work as given.