SpriteKit-based app not running on real device

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I just finished making my game with SpriteKit, and it runs perfectly fine on the simulators. When I connect my iPhone 5s to my computer and try to run it on my device, the app icon appears on my device but when I tap it all I get is a white screen. I set up all of my certificates, identifiers, and profiles. Is there something I was supposed to change in Xcode to make this work?

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