I'm trying to start a windows service from a node script. This service has a bad habit of hanging and sometimes requires a retry to start successfully. I have a promise while loop setup (Please feel free to suggest a better way). The problem I'm having, is with each loop the sc.pollInterval
output writes duplicate results in the console. Below is an example of the duplicate content I see in the console, this is after the second iteration in the loop, i'd like it to only display that content once.
sc \\abnf34873 start ColdFusion 10 Application Server
sc \\abnf34873 queryex ColdFusion 10 Application Server
SERVICE_NAME: ColdFusion 10 Application Server
TYPE : 10 WIN32_OWN_PROCESS
STATE : 2 START_PENDING
(NOT_STOPPABLE, NOT_PAUSABLE, IGNORES_SHUTDOWN)
WIN32_EXIT_CODE : 0 (0x0)
SERVICE_EXIT_CODE : 0 (0x0)
CHECKPOINT : 0x0
WAIT_HINT : 0x7d0
PID : 0
FLAGS :
SERVICE_NAME: ColdFusion 10 Application Server
TYPE : 10 WIN32_OWN_PROCESS
STATE : 2 START_PENDING
(NOT_STOPPABLE, NOT_PAUSABLE, IGNORES_SHUTDOWN)
WIN32_EXIT_CODE : 0 (0x0)
SERVICE_EXIT_CODE : 0 (0x0)
CHECKPOINT : 0x0
WAIT_HINT : 0x7d0
PID : 13772
FLAGS :
Here is the code I have. Basically, I'm going to try to start the service 3 times. If it doesn't, then I throw and error. One thing to note, when I attempt to start the service, but it's stuck in 'Start_pending' state, I kill the process and then try to start it again.
var retryCount = 0;
// Start the colfusion service
gulp.task('start-coldfusion-service', function(done) {
var serviceStarted = false;
console.log("Starting coldfusion service..");
// This says we're going to ask where it's at every 30 seconds until it's in the desired state.
sc.pollInterval(30);
sc.timeout(60);
retryCount = 0;
tryServiceStart().then(function(result) {
// process final result here
done();
}).catch(function(err) {
// process error here
});
});
function tryServiceStart() {
return startService().then(function(serviceStarted) {
if (serviceStarted == false) {
console.log("Retry Count: " + retryCount);
// Try again..
return tryServiceStart();
} else {
return result;
}
});
}
function startService() {
return new Promise(function(resolve, reject) {
var started = true;
// Make sure the coldfusion service exists on the target server
sc.query(targetServer, { name: 'ColdFusion 10 Application Server'}).done(function(services) {
// if the service exists and it is currentl stopped, then we're going to start it.
if (services.length == 1) {
var pid = services[0].pid;
if (services[0].state.name == 'STOPPED') {
sc.start(targetServer, 'ColdFusion 10 Application Server')
.catch(function(error) {
started = false;
console.log("Problem starting Coldfusion service! error message: " + error.message);
console.log("retrying...");
retryCount++;
if (parseInt(retryCount) > 2) {
throw Error(error.message);
}
})
.done(function(displayName) {
if (started) {
console.log('Coldfusion service started successfully!');
}
resolve(started);
});
} else if (services[0].state.name == 'START_PENDING') {
kill(pid, {force: true}).catch(function (err) {
console.log('Problem killing process..');
}).then(function() {
console.log('Killed hanging process..');
resolve(false);
});
}
} else {
console.log("Could not find the service in a stopped state.");
resolve(false);
}
});
});
}
I have found another npm package called
promise-retry
that seems to have addressed the issue I was having. At the same time, I believe it made my code a little more clear as to what it's doing.