Can someone suggest how I can vary the UIPushBehavior magnitude force by distance from source. To mirror the affect of the force of wind from a fan on another object. So the closer the object is to the fan the stronger the force.
if String(describing: identifier) == "fan1" {
self.push = UIPushBehavior(items: [self.object], mode: .instantaneous)
self.push.setAngle(.pi/4, magnitude: 1)
self.animator.addBehavior(self.push)
self.push.addItem(self.object)
}
Use a
UIFieldBehaviour
to create a linear gravitational field in the direction of the fan. Then you can specify afalloff
:Have fun playing around with these values!
Adding collision, another gravity behaviour, and a dynamic item behaviour to two views, we get the following effect:
That feels like a fan on the bottom left to me!
You can also choose a radial gravitational field positioned at where the fan is, if your fan is in a corner and blows "radially", but note that you should use a negative value for
strength
in that case to say that the field repels rather than attracts.