Terrain long distance object draw blue tint / fog Unity

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I have a basic 1000x1000 Terrain inside a very basic scene (almost empty) but the rendering for long distance is providing like a blue tint or like some fog :

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The Terrain settings :

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I tried increase all LODs or distances I found, even on the Camera object.

How can I get rid of this ?

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Check if you have deferred fog enabled in the Lighting settings, as it typically fades scenery far from the camera. There's also a setting for fog in other settings which may be the culprit.