I want to know how to make a geometry morph into a different one controlled by mouse in and out. For example, when a mouse hovers on to the cube, it morphs into a sphere, but when mouse out of the object it goes back to a cube.
Similar animation to when spherizing this cube here: https://threejs.org/examples/#webgl_buffergeometry_morphtargets
THREE.Raycaster()withTween.jslibrary could do the trick.Here is just an example, not the ultimate solution: