if I set Time.timeScale = 0; nothing changes, if set Time.fixedDeltaTime = 0; my physical objects begin to behave strangely, but do not stop completely. Maybe someone knows how to change timeScale for DOTS Physics
Time.timeScale not working for Unity.Physics package (DOTS)
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In
Unity.Physics\ECS\Base\Systems\StepPhysicsWorld.csinside theOnUpdate()function modify the timeStep value with your scalar so it would look something like this :Where
PhysicsSettingsis my class for storing dots physics global variables.