I am new to andEngine and trying to create a simple game using it, but got stuck at initial stage.
I am trying to create splash screen with simple animation using andEngine's TimerHandler, but seems that after registerUpdateHandler it does not execute onTimePassed.
below is my code
public void createScene() {
System.out.println("***************");
registerUpdateHandler(new TimerHandler(INIT_WAIT, new ITimerCallback() {
@Override
public void onTimePassed(TimerHandler pTimerHandler) {
System.out.println("onTimePassed");
}
}));
}