Why is my UITapGestureRecognizer
not triggering my function for a UIAlertAction
? When I build and run my app for the iOS Simulator
, my image will not recognize a tap to trigger the alert.
Any suggestions would be appreciated. Thanks, Swift friends!
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let rect = CGRect(x:20,y:20,width:150,height:100)
let imageView = UIImageView(frame:rect)
let image = UIImage(named:"image.png")
imageView.image = image
// imageView.isUserInteractionEnabled = true
self.view.addSubview(imageView)
let guesture = UITapGestureRecognizer(target: self,action:
#selector(ViewController.singleTap))
imageView.addGestureRecognizer(guesture)
}
func singleTap()
{
let alertView = UIAlertController(title: "Heading", message: "Message!", preferredStyle: .Alert)
let defaultAction = UIAlertAction(title: "OK", style: .Default, handler: nil)
alertView.addAction(defaultAction)
self.presentViewController(alertView, animated: true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Uncommenting this line in your code
// imageView.isUserInteractionEnabled = true
.might work. Add this also