I would like to generate dynamic text geometries given a ttf font file, and read from the Three.js wiki that the only procedural way to do this is to embed a Typeface.js converted font file.
Unfortunately, I cannot find anywhere an online ttf->typeface converter. Indeed, the Typeface library site is down since a long time now, and I'm afraid it will never go online again.
The blender exporter solution exposed on the wiki doesn't seem to fit my needs either, first because I'm a blender total newbie, but mainly because it seems to be appropriate for static text only. I need a dynamic solution, and I need text geometry and not textures because I want to deform the text as I draw it along curves, with extrusions and bevels.
Is there any alternative way to do what I'm trying to do, or am I stuck with the basic font files provided with the threejs lib (and have only my eyes for cry) ?
Thanks a lot