I am looking to update the Rotation Frequency Multiplier value via a slider on the UI so that I can adjust the frequency of the camera shake. I am using a cine camera actor with a camera shake blueprint added to it, for the root shake pattern I am using the Perlin Noise Camera Shake Pattern.
In the level blueprint, where I am trying to update this variable, I have created this node:
But the target as you can see is a "Perlin Noise Camera Shake Pattern Object Reference". How can I get this reference so that I can update the value? and is this the correct way to go about it?
I am using Unreal Engine 5.2
Any help is greatly appreciated! :)