Moved to version 2.0 of Cocos2D but I'm trying to find a workaround solution to convert UIImage to CCSprite, previous one like:
        CCTexture2D *texture = [[[CCTexture2D alloc] initWithImage:tempImage] autorelease];
        self.spriteImage = [CCSprite spriteWithTexture:texture];
Note:
tempImage is a UIImage object
 
                        
Try this:
Alternatively there's also a
initWithCGImagemethod in CCTexture2D if you prefer to use that.